

And to be honest, I’m not much of a Metal Gear Solid fan. Is Ground Zeroes worth playing? Undoubtedly, if you’re a Metal Gear Solid fan.
#METAL GEAR SOLID V REVIEW GROUND ZERO FULL#
There are some indie titles where I’ve paid similar prices for two or three hours worth of content, but at least when it was done I felt I’d gotten a full experience. I haven’t been as happy with a stealth game since Deus Ex: Human Revolution.īut if you’re here because of the writing, ninety minutes is basically all you get. You don’t just stumble onto them in the course of playing the main mission.Īre you here playing Ground Zeroes because you just want to play around with the stealth mechanics in a big ol’ stealth sandbox? There are certainly some of you who will take that stance, and that’s fantastic. There are four side missions (Side Ops) that give you alternate objectives, of the “Take out the anti-air guns” variety, but they take place on the same map and add very little to the story, and they’re accessed separately from the main menu. See, when the credits roll on the “Ground Zeroes” mission after ninety minutes, that’s basically it. “If you do all the side missions there’s ten, twenty, even thirty hours of content available!” I know, Ground Zeroes fans-I can already hear your objections. Furthermore, the rumors are true: You can complete Ground Zeroes in about an hour and a half. Ground Zeroes is a standalone product priced at $20, with the real Metal Gear Solid V presumably priced at a standard $60 whenever it releases. (For each entire season, not each episode.) 2) All of the titles listed are (by game standards) fairly cheap, coming in under thirty dollars for probably ten or so hours of content each.


1) The games are packaged and sold as episodes. Similar questions arise with episodic games- Dreamfall: Chapters, all of Telltale’s games, Broken Age-but they’re largely mitigated by two factors.

How do you judge a prologue though? And how do you judge the overall merit of said prologue without knowing its importance to the rest of the overarching story? have referred to Ground Zeroes as a “prologue” for the larger Metal Gear Solid V, which is more appropriate. But all these decisions will play a major effect in stories still to come.But Ground Zeroes doesn’t. Players have total freedom of movement within the missions, choosing how they engage guards, the route they pick, and who they rescue.
#METAL GEAR SOLID V REVIEW GROUND ZERO SERIES#
GROUND ZEROES showcases key advances to the series made possible by its use of Kojima Productions' FOX Engine, with a large open environment, and missions where time of day and weather have a dynamic effect on the game and its missions. METAL GEAR SOLID V: GROUND ZEROES charts a rescue mission as users infiltrate a Cuban prison camp, and sets in motion a series of events that culminate in the stunning plotlines of METAL GEAR SOLID V: THE PHANTOM PAIN. The acclaimed prologue acts as an entry experience and introduces key gameplay components that will be explored in the fifth, full METAL GEAR SOLID epic and as a bridge between the linearity of existing titles and the full open-world environments of METAL GEAR SOLID V: THE PHANTOM PAIN. The events in METAL GEAR SOLID V: GROUND ZEROES dovetail directly into events in METAL GEAR SOLID V: THE PHANTOM PAIN. has announced a new £19.99/19.99 Euro price-point for all boxed console versions of its popular METAL GEAR SOLID V: GROUND ZEROES title, currently available on PlayStation®4, Xbox One, PlayStation®3 and Xbox 360.Īs interest continues to escalate for the forthcoming METAL GEAR SOLID V: THE PHANTOM PAIN, the new price-point will allow users to practice their sneaking skills ahead of Hideo Kojima's next epic adventure. KONAMI announces £19.99/19.99 Euro price-point for console versions of
